![]() ![]() ![]() Just after setting off, the driver took a call and learned his wife was in labour. How a woman going into labour inspired the trackĪnd it was inspired by a taxi journey director of design Alex Ward took to Munich’s airport while promoting Burnout 2. Released in 2004 for PlayStation 2, it was made at a time when just one person could build every aspect of a track, from the texture of the road surface to all the sights that zip past. It was created by just one artist, Chris Walley, at developer Criterion Games. It’s a track of wild winter crags and old castles and also high-tech bridges and highway toll booths, and huge corners that beg to be drifted through. He accompanies on these routes every user, deprived of the possibility of playing a network game, computer opponents and ordinary "passers-by".The wide autobahn sweeps through a valley and heads up into the mountains, past snowy firs and rocks and towards the peak and then it heads back down, under a towering viaduct, through a modern city and back again, ready for another lap.īurnout 3: Takedown‘s Alpine track is a blistering trip through the Bavarian Alps, a thrilling ascent and descent along a road built for speed. All of them are characterized by a different landscape, different structure, arrangement, etc. A total of forty tracks have been prepared. Players are given the opportunity to race on larger, more varied routes than in the past. There are seventy of them in the whole game. As there is a car in this position, it seems obvious that the biggest changes concern the cars themselves. In "Burnout 3", as befits a decent sequel, there is more than in previous versions. ![]() Crushing the opponent dearly, pushing him under rushing buses, or finally merciless tarnishing by rushing on the so-called "afterburner" (this one is activated now, when the player wants it, and not - as it was the case so far - only when he reaches the maximum level). ![]() the ability to control the car during the air evolution, or firing explosives to make a huge fuss!). The whole is supposed to resemble what everyone knows from the previous one + everything, of course, much improved, modified, improved - in a word: tuned (e.g. Programmers from Criterion studio renamed the whole to "Junctions" and now there will be forty-five locations, with more or less traffic, where players will have to massacre the spirit of guilty civilians. Among the changes and novelties, the "Crash mode" leads, of course, in other words, the mode in which the player's task is to make the biggest possible street crash. ![]()
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